Ceno — Programmer
Roblox developer — systems, backend, and live service engineering.
Systems-first Roblox development
I build maintainable, server-authoritative systems and lead teams to ship and support live titles. My focus is architecture, security, and performance — with clear code and reliable releases.
Examples
Nexus by Coreline
The fully featured admin panel made for managing your Roblox game.
Strata by Coreline
An all-in-one, no-cost HR platform for managing Roblox organizations.
About
I’m a Roblox programmer with 3+ years building systems, mentoring teams, and maintaining live games. I prioritize modular design, server-side authority, and fail-safe data handling to reduce bugs and make fast iteration safe.
Experience Snapshot
Interwater Studio
Founder / Lead Programmer — 2023–2024
Led architecture, backend frameworks, and team ops for multiple releases.
PDZ Game
Programmer — 2022
Backend gameplay systems, round logic, and data reliability improvements.
Ottodot
Community Manager — 2022–2023
Player safety, event coordination, and feedback pipelines.
Experience & Projects
Interwater Studio
Founder / Lead Programmer — 2023–2024
Responsible for core architecture, backend systems, and live operations.
PDZ Game
Programmer — 2022
Server-authoritative gameplay systems and data handling.
Ottodot
Community Manager — 2022–2023
Community ops and moderation strategy.
Impact
Senior Programmer — 2025
Feature implementation and large-scale refactors.
Liars
Programmer — 2025–2026
Ongoing systems and live updates.
Coreline
Leader / Software Engineer — 2025–Present
Led platform-level engineering and core systems for rapid iteration.
Shattered Reality
Senior Programmer — 2025–Present
Feature development and optimization across gameplay systems.
Portbay
Development Director — 2025–Present
Oversaw cross-discipline dev efforts and release pipelines.
Mainline Rush
Programmer — 2025–Present
Worked on core gameplay systems and live feature rollouts.
Systems & Technical Work
Modular state-based systems for multiple modes and smooth transitions.
Robust save/load patterns and replication-aware item logic.
Server-side validation, heuristics, and recovery flows.
Refactors, network reductions, and debounce strategies to keep gameplay smooth.
Core Skills
Lua, Java, TypeScript. Roblox Studio workflows and debugging.
Module-driven codebases, client/server separation, API integration.
Code reviews, documentation, sprint planning, mentoring.